| Martyste Tendertail | You would find it elsewhere too I guess. |
| PegPeregoGaucho | how would you fix the culling? |
| Martyste Tendertail | XXL GCN on Dolphin is the perfect testing platform for me and Rubin's ongoing future HD texture pack. |
| Martyste Tendertail | To fix the culling I simply found what address controls the game's FOV |
| Martyste Tendertail | Because on various cutscenes and when launching certain combos, the FOV is dynmicaly changed. |
| Martyste Tendertail | Unfortunatly the game will cull edges while an FOV transition is happening, but as soon as the value is idle again, it works. |
| Martyste Tendertail | Let me demonstrate. |
| PegPeregoGaucho | what do you use to load texture packs on GCN |
| Martyste Tendertail | Dolphin has a checkbox to rip all textures you encounter in a folder. |
| Martyste Tendertail | Give it a folder to load the same textures from ( you just have to keep the textures names ) and you can dynamically replace each texture. |
| Martyste Tendertail | Ask Rubinho some screenshots of his work |
| PegPeregoGaucho | so its like TexMod? |
| PegPeregoGaucho | but wouldnt the memory addresses change after reboot |
| Martyste Tendertail | Not at all, it remains the same. |
| Martyste Tendertail | And there's a specific release of Dolphin for Memory watching |
| Martyste Tendertail | I recall finding a value right in the memory's beginning that controlled the speed of everything. |
| Martyste Tendertail | So you could technically slow down the speed of everything and then speed up the emulator to gain more than just 50 FPS |
| Martyste Tendertail | And, so far, you can't do that on the PS2 version. I didn't bother yet to look at it in detail. |
| PegPeregoGaucho | yeah the addresses change |
| PegPeregoGaucho | Also does the GCN version have specular lighting?I just played xxl again on the ps2 and its not there |