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#help
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Martyste Tendertail
You would find it elsewhere too I guess.
PegPeregoGaucho
how would you fix the culling?
Martyste Tendertail
XXL GCN on Dolphin is the perfect testing platform for me and Rubin's ongoing future HD texture pack.
Martyste Tendertail
To fix the culling I simply found what address controls the game's FOV
Martyste Tendertail
Because on various cutscenes and when launching certain combos, the FOV is dynmicaly changed.
Martyste Tendertail
Unfortunatly the game will cull edges while an FOV transition is happening, but as soon as the value is idle again, it works.
Martyste Tendertail
Let me demonstrate.
PegPeregoGaucho
what do you use to load texture packs on GCN
Martyste Tendertail
Dolphin has a checkbox to rip all textures you encounter in a folder.
Martyste Tendertail
Give it a folder to load the same textures from ( you just have to keep the textures names ) and you can dynamically replace each texture.
Martyste Tendertail
Ask Rubinho some screenshots of his work
PegPeregoGaucho
so its like TexMod?
PegPeregoGaucho
but wouldnt the memory addresses change after reboot
Martyste Tendertail
Not at all, it remains the same.
Martyste Tendertail
And there's a specific release of Dolphin for Memory watching
Martyste Tendertail
I recall finding a value right in the memory's beginning that controlled the speed of everything.
Martyste Tendertail
So you could technically slow down the speed of everything and then speed up the emulator to gain more than just 50 FPS
Martyste Tendertail
And, so far, you can't do that on the PS2 version. I didn't bother yet to look at it in detail.
PegPeregoGaucho
yeah the addresses change
PegPeregoGaucho
Also does the GCN version have specular lighting?I just played xxl again on the ps2 and its not there
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