| Martyste Tendertail | Nah, this is just a bad Arial... wait for this |
| Martyste Tendertail | |
| Martyste Tendertail | Using the custom texture pack feature we're restoring Mettler font back in. |
| PegPeregoGaucho | i thought this was the original font |
| Martyste Tendertail | Mettler is on PS2 |
| Martyste Tendertail | (" original ") |
| Martyste Tendertail | Then for all later releases, including KB, it became Arial |
| PegPeregoGaucho | Never cared about the font as a kid |
| Martyste Tendertail | The new Metal numbers are actually 3D renders of me on Blender |
| PegPeregoGaucho | Mettler was a nice addition |
| PegPeregoGaucho | but i wouldnt have minded Arial |
| Martyste Tendertail | Default... |
| Martyste Tendertail | At least, PC has a higher res Arial and numbers than GCN |
| PegPeregoGaucho | remember we can now change the font by using renderwares font2bmp |
| Martyste Tendertail | But we're restoring that and also giving newer controller button symbols after that. |
| Martyste Tendertail | I think Adrien already managed to import my HD Mettler texture font. |
| Martyste Tendertail | The only catch is that you have one texture per language. |
| Martyste Tendertail | Which led us to an idea. |
| Martyste Tendertail | If we restrained to one specific language, or better, if the game supports more than 5 languages in its list, we could offer the PC user to switch controller buttons. |
| Martyste Tendertail | Simply put, one language could have modern Nintendo buttons, the other PS buttons etc. |