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#modding

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AdrienTDthanks 😃 I always hoped to find a glitch there, because of how it could break the game.
AdrienTDI did once make a RWS to WAV converter, and it works with the files from XXL, except that the frequency is slightly incorrect.
AdrienTDI once considered doing a RWS exporter, but there are some values in the file that are not important for importing, but when exporting I'm not sure what I should put there.
rubinho146Once the RWS audio is figured it out soon there will be translations and a remake of everything XXL, music, textures etc
Martyste TendertailFigured out that in RenderWare graphics there's also a tool named MakeFont that turns any Windows font into a BMP
Martyste TendertailSoooo that must be what the devs used to convert Mettler
StinkekWho even uses BMP these days? XD
NoTeefyMost of the older games 😄
rubinho146BMP was easy to make the transparent stuff back in the day by just making the black invisible
rubinho146Even PS1 games used BMP's
rubinho146Is it possible to somehow compress a game file and the game still loads that file?
AdrienTDFor a PC Windows game, you can use NTFS compression.
AdrienTDFor console games, you would have to insert decompression code in the game.
rubinho146Hmmm, I see
rubinho146I'm trying to mess with a console game in the TOC and LBA data
rubinho146The game loads my big file fine but when I start it stops
rubinho146It doesn't crash but doesn't load anything
rubinho146The original file is 7,19kb and I want to put a 8,14kb file
rubinho146@AdrienTD Using PSX Mode-2, the files can be the biggest possible, it will update the LBA's and placemente automatically
Pink Sunshine and Sun@Failentin