thanks 😃 I always hoped to find a glitch there, because of how it could break the game.
I did once make a RWS to WAV converter, and it works with the files from XXL, except that the frequency is slightly incorrect.
I once considered doing a RWS exporter, but there are some values in the file that are not important for importing, but when exporting I'm not sure what I should put there.
Once the RWS audio is figured it out soon there will be translations and a remake of everything XXL, music, textures etc
Figured out that in RenderWare graphics there's also a tool named MakeFont that turns any Windows font into a BMP
Soooo that must be what the devs used to convert Mettler
Who even uses BMP these days? XD
Most of the older games 😄
BMP was easy to make the transparent stuff back in the day by just making the black invisible
Even PS1 games used BMP's
Is it possible to somehow compress a game file and the game still loads that file?
For a PC Windows game, you can use NTFS compression.
For console games, you would have to insert decompression code in the game.
I'm trying to mess with a console game in the TOC and LBA data
The game loads my big file fine but when I start it stops
It doesn't crash but doesn't load anything
The original file is 7,19kb and I want to put a 8,14kb file
@AdrienTD Using PSX Mode-2, the files can be the biggest possible, it will update the LBA's and placemente automatically