| AdrienTD | thanks 😃 I always hoped to find a glitch there, because of how it could break the game. |
| AdrienTD | I did once make a RWS to WAV converter, and it works with the files from XXL, except that the frequency is slightly incorrect. |
| AdrienTD | I once considered doing a RWS exporter, but there are some values in the file that are not important for importing, but when exporting I'm not sure what I should put there. |
| rubinho146 | Once the RWS audio is figured it out soon there will be translations and a remake of everything XXL, music, textures etc |
| Martyste Tendertail | Figured out that in RenderWare graphics there's also a tool named MakeFont that turns any Windows font into a BMP |
| Martyste Tendertail | Soooo that must be what the devs used to convert Mettler |
| Stinkek | Who even uses BMP these days? XD |
| NoTeefy | Most of the older games 😄 |
| rubinho146 | BMP was easy to make the transparent stuff back in the day by just making the black invisible |
| rubinho146 | Even PS1 games used BMP's |
| rubinho146 | Is it possible to somehow compress a game file and the game still loads that file? |
| AdrienTD | For a PC Windows game, you can use NTFS compression. |
| AdrienTD | For console games, you would have to insert decompression code in the game. |
| rubinho146 | Hmmm, I see |
| rubinho146 | I'm trying to mess with a console game in the TOC and LBA data |
| rubinho146 | The game loads my big file fine but when I start it stops |
| rubinho146 | It doesn't crash but doesn't load anything |
| rubinho146 | The original file is 7,19kb and I want to put a 8,14kb file |
| rubinho146 | @AdrienTD Using PSX Mode-2, the files can be the biggest possible, it will update the LBA's and placemente automatically |
| Pink Sunshine and Sun | @Failentin |