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#modding

AdrienTD
thanks 😃 I always hoped to find a glitch there, because of how it could break the game.
AdrienTD
I did once make a RWS to WAV converter, and it works with the files from XXL, except that the frequency is slightly incorrect.
AdrienTD
I once considered doing a RWS exporter, but there are some values in the file that are not important for importing, but when exporting I'm not sure what I should put there.
rubinho146
Once the RWS audio is figured it out soon there will be translations and a remake of everything XXL, music, textures etc
Martyste Tendertail
Figured out that in RenderWare graphics there's also a tool named MakeFont that turns any Windows font into a BMP
Martyste Tendertail
Soooo that must be what the devs used to convert Mettler
Stinkek
Who even uses BMP these days? XD
NoTeefy
Most of the older games 😄
rubinho146
BMP was easy to make the transparent stuff back in the day by just making the black invisible
rubinho146
Even PS1 games used BMP's
rubinho146
Is it possible to somehow compress a game file and the game still loads that file?
AdrienTD
For a PC Windows game, you can use NTFS compression.
AdrienTD
For console games, you would have to insert decompression code in the game.
rubinho146
Hmmm, I see
rubinho146
I'm trying to mess with a console game in the TOC and LBA data
rubinho146
The game loads my big file fine but when I start it stops
rubinho146
It doesn't crash but doesn't load anything
rubinho146
The original file is 7,19kb and I want to put a 8,14kb file
rubinho146
@AdrienTD Using PSX Mode-2, the files can be the biggest possible, it will update the LBA's and placemente automatically
Pink Sunshine and Sun
@Failentin