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#modding

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TimeUserText
SUPA BURORIwhy not
Martyste TendertailGBA - Console Helmet - Laurel Laurel - x3 Life - G.Helmet G.Helmet - x10? ? - Helmet ? - Life
Martyste TendertailI still wonder how they messed up.
SUPA BURORImaybe GBA said no
Martyste TendertailIt's perfectly capable, the helmet sound is also used, in the interface
Martyste TendertailThey just didn't know what went were when they got the ressources from ELB
SUPA BURORIalso...
SUPA BURORIsomeone should find if there is some unused bosses sprites in the gba version, because there was an unused ost that sound like a boss battle
Martyste TendertailI'm absolutely not a GBA modder, and probably no one here...
SUPA BURORIok
Feder373Helmet sound is used when the torch is about to turn off Life sound is not used
Martyste TendertailIndeed.
Martyste TendertailThe life sound is quiet... probably would have been difficult to convert to this strange 8-bit
AdrienTDI'm working on a accurate widescreen mod that adjusts the horizontal FOV automatically when resizing the resolution/window while keeping the same vertical FOV (so we can have both 4:3 and 16:9 FOVs in a single GameModule).
Mr.Rubinshteinoh cool
Mr.Rubinshteinso you basically combining them together
AdrienTDYeah, I also suspect the way the FOV was changed in the current widescreen gamemodules is incorrect.
PegPeregoGaucho:PAUSING: incorrect?
Martyste TendertailIt was
Martyste TendertailRemember that whenever we use the Twiste or Mole combo, the FOV enlarges too much