| SUPA BURORI | why not |
| Martyste Tendertail | GBA - Console
Helmet - Laurel
Laurel - x3
Life - G.Helmet
G.Helmet - x10?
? - Helmet
? - Life |
| Martyste Tendertail | I still wonder how they messed up. |
| SUPA BURORI | maybe GBA said no |
| Martyste Tendertail | It's perfectly capable, the helmet sound is also used, in the interface |
| Martyste Tendertail | They just didn't know what went were when they got the ressources from ELB |
| SUPA BURORI | also... |
| SUPA BURORI | someone should find if there is some unused bosses sprites in the gba version, because there was an unused ost that sound like a boss battle |
| Martyste Tendertail | I'm absolutely not a GBA modder, and probably no one here... |
| SUPA BURORI | ok |
| Feder373 | Helmet sound is used when the torch is about to turn off
Life sound is not used |
| Martyste Tendertail | Indeed. |
| Martyste Tendertail | The life sound is quiet... probably would have been difficult to convert to this strange 8-bit |
| AdrienTD | I'm working on a accurate widescreen mod that adjusts the horizontal FOV automatically when resizing the resolution/window while keeping the same vertical FOV (so we can have both 4:3 and 16:9 FOVs in a single GameModule). |
| Mr.Rubinshtein | oh cool |
| Mr.Rubinshtein | so you basically combining them together |
| AdrienTD | Yeah, I also suspect the way the FOV was changed in the current widescreen gamemodules is incorrect. |
| PegPeregoGaucho | incorrect? |
| Martyste Tendertail | It was |
| Martyste Tendertail | Remember that whenever we use the Twiste or Mole combo, the FOV enlarges too much |