| Martyste Tendertail | And with that, texture files for all 7 existing languages have been created. |
| Martyste Tendertail | Now, before creating actual language files, I'm going to look into making new flag textures that will be probably showing in the simplest way possible what the file contains. |
| rubinho146 | > It would be awesome to create Dutch and Portuguese... whenever translators are up to help me on this.
@Martyste Tendertail I’m here |
| rubinho146 | Also, putting all languages in one version of the game would be nice!! |
| Martyste Tendertail | It can, but doing so will likely limit us as to how many combinations are available for each language, to stay under 99. |
| Bread | Does anyone know how the colliders in XXL 1 work? When you press the hit button, is there constantly a hitbox that checks if there are Romans in it? Or were they already able to give Asterix's hand its own hitbox and also move it according to its animation back in the day? |
| rubinho146 | O |
| AdrienTD | I think there is a hitbox that is attached to Asterix's hand. |
| Bread | Hmm, are you sure? Must be big then since Asterix often hits multiple Romans at once |
| Bread | Like also Romans from the other side |
| Stinkek | Plot twist: this is actually a ъ with a broken "neck" |
| Stinkek | |
| baku | |
| Feurus Fuchsus | |
| Mr.Rubinshtein | |
| Feurus Fuchsus | what is even going on here |
| baku | ıɹɐʇɐ |
| Feurus Fuchsus | Holen wir jetzt alle unsere Hauptsprachen raus ? |
| baku | Spoko nie ma sprawy, łapcie trochę polskiego |
| Feurus Fuchsus | |