| evilnick8(2) | I was busy with stuff so could not really look into the modding hehe.
So paste that number as flag value, and copy the WINAS folder form the orignal files into the modded one, sounds good.
Thanks! |
| evilnick8(2) | Will give it a try tomorrow, thank you again! |
| PegPeregoGaucho | No problem ๐ |
| evilnick8(2) | @PegPeregoGaucho
Thanks for your help!
Just did the check, the normal grunts use their shields and the music is working as it should!
I geuss the only thing I am not clear on how to let some enemies re-spawn,
For example the centurion in the roman camp with the 70 lock, I edited the grunts so now more off them spawn. But when I select the pool with the centurion and change the 1 to 6 for example, he does not respawn (lock then is stuck on 5 left). I also added a choreography so now at the start there are 2 centurions, but both off them dont respawn. I assume in the ''choreographies'' tab under ''enemy pool'' I probably need to change something but not sure what, I see in other sqauds -1, some others 1 and some others 0.
Oh and you dont need to answar if you dont have time or if this will be made clear in a future version off the manuel.
Many, many thanks again in advance! |
| PegPeregoGaucho | Ah yes, that's a problem that i only solved recently. basically each squad also has a MsgAction object, which will do certain stuff if an event is received (from a trigger, or if an enemy dies etc.) and one of the things it does is respawn the enemies. As you can see in the screenshot, the MsgAction of the 70 Gaul Squad only respawns 1 grunt if an enemy dies and won't respawn any centurion. |
| evilnick8(2) | hm, it does respawn the normal grunts.
But probably since in this MsgAction it states to keep respawning grunts from the pool (what is easy to edit) till the pool is empty. |
| evilnick8(2) | So at the moment its not possible then, correct? (just so I know) |
| evilnick8(2) | |
| PegPeregoGaucho | yeah im on the development version because im not quite done with the MsgAction yet. Ill try to finish coding the "new parameter" feature and then i can send you a development version which should (hopefully) fix your issue ^^ ๐ |
| evilnick8(2) | If it works in the Developtment verison it I would appreciate if you could indeed sent it to me. I assume it all works the same just with some more stuff |
| evilnick8(2) | But please, its not a requirement or something I expect. |
| PegPeregoGaucho | sure, it has a ton of new features and functions but because its an development version of course, some stuff still doesn't work correctly (and may cause crashes) but ill definitely send you an insider build once im done with the MsgAction stuff ๐ |
| evilnick8(2) | I think its already amazing a mod tool exists for such an old game, not to mention get good support if I have qeustions. |
| evilnick8(2) | while I am at it, just wondering, but why a mod-tool for XXL off all the games? |
| PegPeregoGaucho | Well, @AdrienTD initially started work on a python modding tool, but since python isn't really suited for larger scale projects, he began work on a C++ Editor. Not sure why, you would need to ask him ๐คทโโ๏ธ I started contributing to it, to learn c++ and of course because i enjoy modding XXL |
| evilnick8(2) | I wont complain, if I can mod-the battles bit I can make the game more challanging and make it feel fresh. |
| evilnick8(2) | Since its a bit easy if you ask me, even withouth using the OP combo's for the most part. (and unfair mod is a bit to extreme hehe) |
| evilnick8(2) | Thank you again @PegPeregoGaucho. I will then check once a while to see if the new development tool is done. And please, no pressure. If for some reason you cant finish then so it be. |
| AdrienTD | Well I am just interested in the games, since I played XXL2 and Olympic Games in my childhood, and was interested to mod them, so we could make custom levels. And also curious how the engine works. I remember I already started to look into the files when I was 13/14 years old, I once made a tool that would just read the text, very simple stuff, but then over time I get better programming/reverse engineering skills and then come back to XXL (around when the XXL2 Remaster was released) and discover more and more new stuff. ^^ |
| AdrienTD | Maybe what I just did is kind of pointless, but I managed to convert Gaul from the Remaster to the Original engine: https://youtu.be/mld1mgC_FDM |