| PegPeregoGaucho | Yup |
| Mr.Rubinshtein | |
| Mr.Rubinshtein | is it me or it feels like it blends nice with environment |
| PegPeregoGaucho | i replaced the crate model here, but i think it should also be possible to insert an entirely new one, maybe @AdrienTD tried it once |
| PegPeregoGaucho | Yeah, but the metal is a bit weird |
| Mr.Rubinshtein | yea true |
| Filip5011 | Can you make it so romans fall down? |
| PegPeregoGaucho | also, the good thing is, that you don't need to vertex color the clones because they get vertex lighting applied to them while you play |
| PegPeregoGaucho | sure, but i can't use the same model as the romans use, i would need to import a new one |
| Mr.Rubinshtein | oh nice |
| Mr.Rubinshtein | i will need to find tutorials on how can i blend diffuse,specular and even normal map together |
| PegPeregoGaucho | yeah that would be helpful |
| Mr.Rubinshtein | and AO |
| PegPeregoGaucho | i sent you a video once |
| PegPeregoGaucho | it was in Substance painter i think |
| Mr.Rubinshtein | yea i remmeber but i am not sure if it was helpful |
| Mr.Rubinshtein | i will try to do some research |
| Mr.Rubinshtein | https://www.youtube.com/watch?v=eBtmWSiZN5U |
| Mr.Rubinshtein | found interesting solution |
| Mr.Rubinshtein | but it combines AO,roughness and metallic maps |