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#modding

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TimeUserText
PegPeregoGauchoYup :PauseChamp:
Mr.Rubinshtein:KEKWlaugh:
Mr.Rubinshteinis it me or it feels like it blends nice with environment
PegPeregoGauchoi replaced the crate model here, but i think it should also be possible to insert an entirely new one, maybe @AdrienTD tried it once
PegPeregoGauchoYeah, but the metal is a bit weird
Mr.Rubinshteinyea true
Filip5011Can you make it so romans fall down?
PegPeregoGauchoalso, the good thing is, that you don't need to vertex color the clones because they get vertex lighting applied to them while you play :PogU:
PegPeregoGauchosure, but i can't use the same model as the romans use, i would need to import a new one
Mr.Rubinshteinoh nice
Mr.Rubinshteini will need to find tutorials on how can i blend diffuse,specular and even normal map together
PegPeregoGauchoyeah that would be helpful
Mr.Rubinshteinand AO
PegPeregoGauchoi sent you a video once
PegPeregoGauchoit was in Substance painter i think
Mr.Rubinshteinyea i remmeber but i am not sure if it was helpful
Mr.Rubinshteini will try to do some research
Mr.Rubinshteinhttps://www.youtube.com/watch?v=eBtmWSiZN5U
Mr.Rubinshteinfound interesting solution
Mr.Rubinshteinbut it combines AO,roughness and metallic maps