| Mr.Rubinshtein | i want to edit the level i want to build on top of it like a constructor and come up with something new |
| PegPeregoGaucho | we are not far away from being able to do some minor level modifications and adding new enemies, but the collision system is still unknown and it's unfortunately required for almost any puzzle object |
| PegPeregoGaucho | like you could theoretically add a new door, but you would just be able to walk through it |
| Mr.Rubinshtein | |
| Mr.Rubinshtein | but Adrien is sooner or later will publish final update for his editor |
| PegPeregoGaucho | if only the final update would be support for the collision service |
| PegPeregoGaucho | then it won't be the final one ^^ |
| Mr.Rubinshtein | |
| Mr.Rubinshtein | well but the development sadly will stop |
| PegPeregoGaucho | my motivation would skyrocket if that would happen, since it opens the possibility of doing so many things |
| Mr.Rubinshtein | just with collision? |
| PegPeregoGaucho | like thats also whats stopping the full restoration of beta rome |
| PegPeregoGaucho | yes |
| PegPeregoGaucho | otherwise the objects would just be decor |
| Mr.Rubinshtein | hmm i see |
| Mr.Rubinshtein | but for example what about complex logic building |
| Mr.Rubinshtein | like making level from scratch with custom paths and such |
| Mr.Rubinshtein | colliders give good opportunity but eventually it will reach its peak |
| PegPeregoGaucho | a new level would always be difficult, it would be easier to use an existing level and just make an entirely separate section of the level and use that |
| Feurus Fuchsus | what you planning, making England ? |