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#modding

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Martyste TendertailHowever, baking new vertex colors and changing the sky's color would let you have a different period of the day.
Mr.RubinshteinDay-night cycle thing needs real time rendering if i remember correctly
PegPeregoGauchothe romaster still seems to use vertex coloring in some places
Mr.Rubinshteini think they didnt even get rid of vertex coloring its there
PegPeregoGauchobut it doesn't matter, if the devs can't even implement a decent fixed time lighting, they would never be able to make a real time one :Lul:
Mr.Rubinshtein:KEKWlaugh:
Mr.Rubinshteinexactly
Mr.Rubinshteinnot in this universe
Martyste TendertailYeah the vertex colors were still there
PegPeregoGauchobut they also are removed in some places
PegPeregoGaucho(i think)
Mr.Rubinshteinwhere?
Martyste TendertailSome games still managed to make dynamic vertex color light sources.
Mr.Rubinshteinromaster has double shadows
Mr.Rubinshteinso they didnt remove anything
PegPeregoGaucholike the beginning of helvetia
Martyste TendertailHarry Potter's Lumos spell on PS2, or the fairies in Kao 2 are the only light sources in a cave, so you progress by looking at what they light.
Martyste TendertailThat stuff was great for its time
PegPeregoGauchoSpeaking of dynamic vertex color light sources, the original XXL did in fact have it, all clones (Romans, crates, hearths, ...) had different vertex coloring based on their rotation :pogelix:
Martyste TendertailYeah, that was epic