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#modding

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TimeUserText
SimafSure, it wouldn't work at all
Mr.Rubinshteinnope if you are a good game designer you can adjust the game for specific genre now how that would be welcomed by players thats another story
Mr.Rubinshteinnow how it happened with XXL3 some bad game designer and game producer decided to make it semi-isometric
Mr.Rubinshteina platformer franchise
Mr.Rubinshtein...
Mr.Rubinshteinits like you take Mario and turn it into strategy game
Mr.Rubinshteinin the universe of that game it would never work
Mr.Rubinshteinbut if you separate it from universe it could have turned into something interesting
Mr.Rubinshteinnever say never overall
Feder373These gauls are supposed to be super-powerful and over-human to keep resisting an Empire. If you want to make a good RPG, you'd have to limit them at least in the first half of the game, which would go against their essence. That's why in Friends game they only placed them as secondary characters.
Mr.Rubinshteinremember lore of books and comics is different from games lore
Mr.Rubinshteinthese two are different categories
StinkekAnd if you want them to fight you need to do sets of tasks first
Mr.Rubinshteinany literature creation exists on its on when comes the moment to adapt it for games you need to go for certain sacrifices
Feder373Yeah, but if the game does not follow the source material in its basics, then it would just be a sad attempt to milk the franchise off. Like what they made with Star Wars. You can do it, but it's almost certain to not be among the best things of that universe.
Mr.Rubinshteinyou have to go for this just to adapt it for gameplay
Mr.Rubinshteinotherwise it wont work
Mr.Rubinshteinyou cant directly copy paste it
Mr.Rubinshteinlook at the retro age of asterix games
Mr.Rubinshteinthey all have been through big changes