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#modding

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TimeUserText
Lepid贸pterusI dont think you need to raise it higher
Lepid贸pterusIt is already impressive enough
PegPeregoGaucholike that audio bug on the UXXL Normandy slide :WutFace:
Lepid贸pterusMore would probably make potato pcs go plane engine
PegPeregoGauchoThe game is really well made, I think even 500 enemies would still run fine if the limit was increased again 馃槢
Lepid贸pterusScary
FailentinAsterix Warriors is finally reality
StinkekDid I miss a joke?
Lepid贸pterusYou could make an accurate Battle of the Village from the secret agent album
Lepid贸pterus400 romans
schmeling65ah makes sense. then you have to rewrite the array. Settlers had something with the shadows as well (visible in the editor). When ever you need a tester for something being beatable, I am your man ^^
FailentinI was referencing the dynasty warriors games which are known for having huge amounts of enemies on screen
schmeling65let's say 200 infront of you and 100 on each side; then you need a higher limit.
PegPeregoGauchoI don't know what that is :pauselix:
Lepid贸pterus
Lepid贸pterusThe four garrisons attacking at the same time
PegPeregoGauchoBad strategy
PegPeregoGauchoif you have that many romans just attack from everywhere :Merchant:
PegPeregoGauchoAbout the archers, I think even if you would have 240 archers then the game would probably crash since you need to add new arrows as well... I have done it before, but I believe that you're not gonna get more than 50 arrows on screen since the game uses "Dynamic Bounding Spheres" for their collision which there are only 50 of in any level (in the romaster it got increased to 100).
BreadDoes anyone know how the hitting raycasting works in xxl 1? Do they raycast a few units starting from Asterix's fist or Asterix's body or is it something completely different