| Lepid贸pterus | I dont think you need to raise it higher |
| Lepid贸pterus | It is already impressive enough |
| PegPeregoGaucho | like that audio bug on the UXXL Normandy slide |
| Lepid贸pterus | More would probably make potato pcs go plane engine |
| PegPeregoGaucho | The game is really well made, I think even 500 enemies would still run fine if the limit was increased again 馃槢 |
| Lepid贸pterus | Scary |
| Failentin | Asterix Warriors is finally reality |
| Stinkek | Did I miss a joke? |
| Lepid贸pterus | You could make an accurate Battle of the Village from the secret agent album |
| Lepid贸pterus | 400 romans |
| schmeling65 | ah makes sense. then you have to rewrite the array. Settlers had something with the shadows as well (visible in the editor).
When ever you need a tester for something being beatable, I am your man ^^ |
| Failentin | I was referencing the dynasty warriors games which are known for having huge amounts of enemies on screen |
| schmeling65 | let's say 200 infront of you and 100 on each side; then you need a higher limit. |
| PegPeregoGaucho | I don't know what that is |
| Lepid贸pterus | |
| Lepid贸pterus | The four garrisons attacking at the same time |
| PegPeregoGaucho | Bad strategy |
| PegPeregoGaucho | if you have that many romans just attack from everywhere |
| PegPeregoGaucho | About the archers, I think even if you would have 240 archers then the game would probably crash since you need to add new arrows as well... I have done it before, but I believe that you're not gonna get more than 50 arrows on screen since the game uses "Dynamic Bounding Spheres" for their collision which there are only 50 of in any level (in the romaster it got increased to 100). |
| Bread | Does anyone know how the hitting raycasting works in xxl 1? Do they raycast a few units starting from Asterix's fist or Asterix's body or is it something completely different |