| Deleted User | yeah. you can actually reconstruct some classes from their reflection data |
| AdrienTD | And I guess some devs are too lazy to remove them before release |
| Deleted User | most actually |
| Deleted User | there was an automatic generator for classes on github, but it got taken down because people used it for cheating in fortnite, pubg... |
| AdrienTD | yeah, that's unfortunate, that people use tools to cheat |
| yarnfang | Wellp, can't find any good fixed addresses so I guess I'm done for now at least :/ |
| yarnfang | I'm way out of my league. |
| AdrienTD | I did some findings. When I searched for addresses to the third CKSekens while the cutscene was playing using Cheat Engine, I found some pointers containing that address. |
| AdrienTD | Then when I started another cutscene, only one of them changed, so this must be the pointer that we wanted. |
| AdrienTD | And after furthur analysis I found that this pointer was inside the CKSpeechManager |
| yarnfang | See, that's really cool but. I'm not able to do that o__o
I am way over my head on this one. |
| AdrienTD | Yes, it's complicated, also had to use IDA to determine that it was in CKSpeechManager |
| AdrienTD | See how you would need to use 3 tools at the same time |
| yarnfang | This is the stuff that requires knowing a work field. |
| AdrienTD | yes, and a lot of practice 😃 |
| yarnfang | Hmm, I have a hard enough time trying to learn drawing so I'm sticking to my field for now :) |
| yarnfang | One can only spread oneself so thin. |
| Bread | Which language did they use for XXL? |
| AdrienTD | C++ |
| Bread | Thanks |