| Noxus94 | yeah, but too round. Everything is round, nothing looks any real |
| yarnfang | xD |
| Noxus94 | 😛 |
| yarnfang | Smoother animations :p |
| Noxus94 | that's no feature xD |
| yarnfang | Damn :) Rosting it |
| Noxus94 | YOu always expect from a successor that it looks and works better than the previous one xD |
| yarnfang | And usually come to realize that it's either more of the same or just different |
| yarnfang | Making a good sequal seems to be really hard |
| Noxus94 | Yes, it is, obviously. Because most developers either go completely over the top or think that they have to make a game that is 100% different to is predecessor |
| yarnfang | Most of the time I don't like sequals for that very reason |
| yarnfang | Make a game with a set start or endpoint |
| yarnfang | Then leave it there :) |
| Noxus94 | Sequels should actually not be something completely new, but connect with the first game and just develop the systems introduced there and add things that still are in boundaries |
| Noxus94 | best example are Kingdom Hearts I and Kingdom Hearts II :x |
| Noxus94 | It's so much alike, yet completely different |
| yarnfang | It should be an expansion of some kind |
| Noxus94 | yep |
| yarnfang | But I still tend to prefer things with a decided end point |
| yarnfang | In everything :/ |