| Noxus94 | Does the doors of the 4 tutorial tasks still close when you use the skip, @Failentin , or do they open? In many games all things that are skipped automatically open |
| Failentin | They stay closed, if I remember correctly :/ |
| Noxus94 | Meh :/ |
| Failentin | Really weird why the game would give a percent on the third torch instead of the fourth one 😞 |
| Failentin | @Martyste Tendertail Okay thanks, I will take a look at it later |
| M3rtButur4K | also i'll be submitting my 100% run |
| AndreofHazel | @Failentin Maybe they were hurrying to finish the development that they mixed it up and assigned it to the 3rd one instead of the 4th one. Or maybe something else happened, who knows? |
| M3rtButur4K | submitted my 100% run |
| M3rtButur4K | also in the second stream, i continued *counting* the time after the first loading time |
| M3rtButur4K | and ended *counting* after the last roman soldier was defeated in the last challenge |
| Failentin | A very surprising change in the patch 1.3.0 for Switch is that they changed the collision of the door at the 2nd boss prison |
| Failentin | Now, you can go directly into one of the corners and get behind the gate via door glitch, which makes 2nd boss skip easier/more forgiving |
| Failentin | Same goes for the third boss, however the trigger zone for the cutscenes is still inside of the gate, so it doesn't do much good |
| Failentin | I almost feel like the point of this patch was to make the game more speedrun-friendly ^^ |
| Noxus94 | They made a patch that made the game more glitchy? Seems totally legit xD |
| Failentin | Well yeah, however this glitch would never happen if you just played casually :D |
| Failentin | But like, I really wonder why they changed that collision. I can't think of a single reason why they would bother to do that |
| Martyste Tendertail | |
| M3rtButur4K | or would you rather have a small invisible wall |
| NoTeefy | If you want my honest interpretation about it: They probably tried to fix your glitch that they found on the web but didn‘t quite understand how you did it and failed at that. Another idea is that they already committed that collision onto their dev branch but it didn‘t get included with the older patches |