| Failentin | But wouldn't it be strange if they fixed glitches that wouldn't matter in a casual playthrough, with all the pressure they have to release XXL3 in time? |
| Noxus94 | I really hope they delay XXL3s release, since they obviously have nothing done for it yet, since we didn't get any pictures or videos for it yet |
| Failentin | I hope so too, but I'm sure Microids forces them to release it this year because it's Asterix' 60th anniversary :( |
| Failentin | Another thing they've changed with the latest patch: When you enter this cannon in Pirates Island, the cutscene that shows the Tetris wall is played immediately |
| Failentin | ...to prevent THIS from happening :D https://twitter.com/Failentin/status/1073965998724661248?s=19 |
| Failentin | Before, you could shoot the Tetris wall before the 1st cutscene played, which really messed up the game until you left the cannon |
| M3rtButur4K | the sensitivity of the cannon being like that happened to me once |
| rubinho146 | |
| Martyste Tendertail | @Failentin Can relate, I also got fast enough to do it on PC |
| NoTeefy | @Failentin the ports aren‘t done by OSome Studios. That‘s why we didn‘t get an update on the PC |
| NoTeefy | @Failentin and the port devs probably couldn‘t start on the port yet because the main game‘s not finished atm^^ |
| AdrienTD | Why didn't OSome do the ports themselves? |
| NoTeefy | which gives them enough time to fix stuff that we post on Twitter^^ |
| NoTeefy | Because they‘re small and probably don‘t work with consoles after all? |
| NoTeefy | A lot of smaller indie studios work with other devs to get their ports done |
| Martyste Tendertail | I hardly understand your second statement |
| NoTeefy | Specify on what you mean, Marty |
| Martyste Tendertail | XXL 2 is fnished, right? |
| NoTeefy | Yes, and? |
| Martyste Tendertail | |