| NoTeefy | And you can't eliminate all RNG factors out of a game. It would be the fairest (in theory) but not something you'd want to have in speedruns |
| NoTeefy | You essentially want to play the games as they are (out of the box) and that's it |
| ViGadeomes | and we could actually investigate to discover why crashes and then trying to avoid them |
| NoTeefy | The only thing that should be mandatory for every game is a load remover because it's something you can't control |
| NoTeefy | @ViGadeomes That's gonna be useless... They are random and caused by the engine overflowing |
| Failentin | Huh... Okay, I can see where you're coming from, but still, I would have liked to at least abolish that annoying RNG factor... But I'll leave it up to the mods^^ |
| NoTeefy | I mean you could go even that far and program your own crash prevention / safety-watcher and catch all crashes, reinitialise the game and stuff without any "actual" restart of the game |
| NoTeefy | but that would be a modification and mods are meh in speedrunning |
| NoTeefy | if it's not for an own category |
| Failentin | @ViGadeomes For the most part, crashes happen while you open the pause menu, for example when you want to do a cutscene skip |
| NoTeefy | The crashes that I experienced were super random and not related to the pause menu. It would just crash the game at certain points where the game loaded new stuff |
| NoTeefy | like before cutscenes end, in loading states, etc |
| Failentin | Yeah, I experienced these crashes many times on Switch as well. But on PC, it happens much more often in context with the pause menu |
| Failentin | It's incredibly unlikely you'll get a run without any crash with the amount of cutscene skips in the current route |
| Failentin | Most notably in the opening cutscene of Pirates Island |
| Failentin | https://twitter.com/Failentin/status/1151229387800317952?s=19 |
| Martyste Tendertail | oh shet that's awesome |
| Martyste Tendertail | good for SD too |
| NoTeefy | lol I always thought about that but never actually tested it |
| NoTeefy | it looked too far away. I'm also pretty certain that this won't work in the original game |