| NoTeefy | I found 3 out of bounce areas already in the first world |
| NoTeefy | but they won't server anything |
| NoTeefy | You can get up to the button area while the fight is going on at the Arc de Triomphe area |
| Failentin | Is there a big difference in how fast the Korean version is in comparison to European languages, by the way? 😀 |
| NoTeefy | I don't think so |
| NoTeefy | seems like the text boxes are the same |
| Failentin | Because I think you always use the Korean version, right? |
| NoTeefy | yep |
| NoTeefy | I like the font more |
| NoTeefy | and I feel like there are some differences to it |
| NoTeefy | not sure yet though |
| Failentin | Ok, I see 😄 |
| NoTeefy | the good thing is: I now know how the infinite potion glitch works and I'm able to reproduce it |
| NoTeefy | the bad thing is that there's no area other than in Venitia where you can do it because of the requirements |
| Nekin | So the infinite potion work like you said to me or ? |
| NoTeefy | yeah it has to do with obelix's position |
| NoTeefy | You need to lock/have him behind you on a very long distance |
| NoTeefy | the triggered save (the positions only get saved by entering different areas; switching costumes only saves the costume id) |
| NoTeefy | will then get confused because Obelix isn't in our range, this triggers an error and since the save is overlapping with the potion state the game returns out of both states |
| NoTeefy | which leaves you in the infinite potion state |