| Martyste Tendertail | give us a wider look |
| Martyste Tendertail | especially near that diamond helm cage |
| Martyste Tendertail | Also, it looks like you're reading vertex colors? Damn, you should really try to make an obj or dae exporter |
| AdrienTD | yes, it reads vertex colors |
| Martyste Tendertail | Nobody has ever gotten as far as you do. |
| AdrienTD | the game mostly uses it for precomputed lightning, so it doesn't have to compute lightning every frame |
| Martyste Tendertail | I know, i've been romhacking SM64 you see |
| Martyste Tendertail | Spyro games on the PS1 also abuse that |
| AdrienTD | yeah, the models are all in a Renderware format, which were already documentated |
| Martyste Tendertail | colors on |
| AdrienTD | yeah, they really abused vertex colors there |
| Martyste Tendertail | shiet, kinda got a wrong display tho |
| AdrienTD | there are some weird collisions in that area though |
| AdrienTD | |
| AdrienTD | like there's a ground in the air, near dk's statue |
| Martyste Tendertail | yeah... turn around, let us see the cage and the void ( falling back to the battle scene ) |
| Martyste Tendertail | Proper display |
| AdrienTD | |
| AdrienTD | |
| Martyste Tendertail | i see... |