Time | User | Text |
---|---|---|
alexinho.k | I didn't think that this jump is "high" enough for that | |
ViGadeomes | ❤ | |
ViGadeomes | i tried both things but didn't think about turning to the left xD | |
alexinho.k | oh xD | |
alexinho.k | still in connection with XXL2 I had an idea for one other skip, but it is probably working only in my head | |
NoTeefy | The problem actually isn't an invisible wall (at least not in the remaster) but a flag which gets deactivated after Sam Fisher told you about the possibility to break that plate | |
NoTeefy | Before that you could even jump right into the hole (without triggering Sam Fishers text) and it wouldn't do anything | |
alexinho.k | I don't know mate, it seems to me that in the classic XXL2 the wall blocks you, because when you make the right jump, you can't get under this hole ( in the Polish version Sam calls it "chimney", but I will stay at the hole ) | |
alexinho.k | as if the space below the hole was surrounded by an invisible wall and you can destroy this floor only from above | |
NoTeefy | Yeah, I only tested it in the remaster, so there‘s that. There might be a wall in XXL2 but I wouldn‘t know for sure | |
NoTeefy | Seems like that‘s something they removed while doing the remaster | |
NoTeefy | now I‘m wondering if they used any flag in the original game since the invisible wall would be sufficient enough | |
alexinho.k | I'll show you something nice soon | |
alexinho.k | https://www.youtube.com/watch?v=SB7K1YvMzcs&feature=youtu.be | |
alexinho.k | File 2019-01-19_23-25-30.mp4 is currently not available: | |
alexinho.k | you have to be careful with jump because this soft-lock costs a little, but in general I think it's an easy skip at this moment | |
NoTeefy | @alexinho.k you might fix that softlock by spam crouching while switching back to Obelix | |
NoTeefy | that's how it works in the remaster atleast | |
alexinho.k | probably yes, but it's better to do it correctly | |
alexinho.k | there is one more thing |