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#xxl2

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Martyste TendertailAnd yeah, not only switching is faster in HD, but collision is handled slightly differently with the players
Martyste TendertailAlso guys. I've heard HD was developed in only 5 months. That's scary
FailentinYeah, it's definitely much harder than the door in Lutetia
Failentin5 MONTHS? ๐Ÿ˜ฎ
M3rtButur4K**5 MONTHS**
FailentinOh, by the way @Martyste Tendertail, did OSome ever respond to your internship request? ๐Ÿ™‚
Martyste TendertailNope.avi
Martyste TendertailMight aswell ask Y. Gombart if I should do something about htat
NoTeefy@Martyste Tendertail you gotta love this remaster ๐Ÿ˜›
Martyste TendertailHum, what happened to your font, lel?
Martyste Tendertailand yeah wth
NoTeefyThat's the korean font^^
NoTeefyI like it more than the european one that's why I'm running the game in korean ๐Ÿ˜›
Martyste TendertailWoaw
M3rtButur4Ki'm not sure if this might be useful but in the first boss battle it is possible to *stun* and hit the boss on this specific *trap*(shown on this pic) twice cuz this one is connected to 2 switches, meaning after hitting him, you can *stun* and hit him again while he is doing that animation that he does after he got hit which might save a few seconds.
Nekinyou still need to hit him 3 times so he needs to walk to the next trap
M3rtButur4Ki know that he still needs to be hit 3 times and that he has to walk to that specific trap first
Martyste TendertailThat actually might be a time save
Martyste Tendertailbecause not only you cancel an animation, but you make the beginning consistent
Martyste Tendertailusually, it's hard to make him stand on the first trap and be fast enough to get to first switch