| Martyste Tendertail | And yeah, not only switching is faster in HD, but collision is handled slightly differently with the players |
| Martyste Tendertail | Also guys. I've heard HD was developed in only 5 months. That's scary |
| Failentin | Yeah, it's definitely much harder than the door in Lutetia |
| Failentin | 5 MONTHS? ๐ฎ |
| M3rtButur4K | **5 MONTHS** |
| Failentin | Oh, by the way @Martyste Tendertail, did OSome ever respond to your internship request? ๐ |
| Martyste Tendertail | Nope.avi |
| Martyste Tendertail | Might aswell ask Y. Gombart if I should do something about htat |
| NoTeefy | @Martyste Tendertail you gotta love this remaster ๐ |
| Martyste Tendertail | Hum, what happened to your font, lel? |
| Martyste Tendertail | and yeah wth |
| NoTeefy | That's the korean font^^ |
| NoTeefy | I like it more than the european one that's why I'm running the game in korean ๐ |
| Martyste Tendertail | Woaw |
| M3rtButur4K | i'm not sure if this might be useful but in the first boss battle it is possible to *stun* and hit the boss on this specific *trap*(shown on this pic) twice cuz this one is connected to 2 switches, meaning after hitting him, you can *stun* and hit him again while he is doing that animation that he does after he got hit which might save a few seconds. |
| Nekin | you still need to hit him 3 times so he needs to walk to the next trap |
| M3rtButur4K | i know that he still needs to be hit 3 times and that he has to walk to that specific trap first |
| Martyste Tendertail | That actually might be a time save |
| Martyste Tendertail | because not only you cancel an animation, but you make the beginning consistent |
| Martyste Tendertail | usually, it's hard to make him stand on the first trap and be fast enough to get to first switch |