Asterix Gaming Guild Logo General XXL XXL 2 Olympic Games XXL Speedrun XXL Romaster Speedrun XXL 2 Speedrun XXL 2 Remaster Speedrun XXL 3 Speedrun Olympic Games Speedrun Retro Other Astérix Games Other Games Modding Media Videos Streams Creative Shack Spoofy Goofs VC-Text Village Gates Introductions UXXL Downloads Wiki Bot Spam Feedback Announcements Patches Tools Resources Caesar's challenge Help Noxus94 SPQR Mr. Rubinstein

#xxl3

Page: << <  18 / 63  >  >>
TimeUserText
Noxus94with a potion double dash you can theoretically get from the bridge where all the archers and romans protect the bridge mechanism down to the left without drowning
Noxus94but that really requires the double potion dash and I think it's random to get a second one when dashing off a wall, right?
Martyste Tendertailyeah, pretty hard to get lul
Noxus94well, this one here is consistant. But the end of the camp still sucks hard
Noxus94not sure if it's not faster to just run through the casual path though
Noxus94just a little teaser what I'm doing right now: Oob Rome looks interesting
Noxus94god damn, I get so freaking far, but can't reach a checkpoint or anything
Noxus94and the random set water and death trigger there make it terrible to look around D:
Noxus94argh, this is so frustrating.
Noxus94I can surround most of Rome, but whenever I get close to something useful it's full of death triggers
Noxus94I will upload what I found so far... Please guys, make it worth something
Noxus94or not, because OBS just deleted my recording while I dragged it into the renderprogram. Wow, thank
Noxus94Guess, I will need another recording later...
Noxus94found another skip in Rome, but every area is locked until you get the quest to go there...
Noxus94or in other words: it is entirely impossible to ever skip more then just a tiny proportion of the game, no matter what glitch we will ever encounter...
Noxus94Those gates are actually never up in a casual playthrough. Their sole purpose is to stop you, if you get here without being intended to be here
FailentinWell actually, yesterday there was some kind of bug where these gates didn't go down even though I completed every quest to that point x) I'm sure I looked for a lever for about half an hour until I realised I had to restart the game :p
Noxus94Rome is buggy as hell entirely. You can really see that they had issues getting the level ready in time for release
FailentinWell apart from that and one time where the game froze, my playthrough of Rome was pretty bug-free
Noxus94I also still don't get how they could possibly forget that Avina placeholder right above the inbounds...