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#xxl3

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TimeUserText
FailentinI guess I'll do one or two runs, probably also a trilogy run, and then that's it
StinkekAny% = NMG% ?
NoTeefynope
NoTeefywell technically yes if we take Failentin' and Noxus' experiences into consideration but NMG is no major glitches
NoTeefywhich means pretty much the same as ANY% with the exception of having big/major skips banned. There's no general rule for the allowance/disallowance of bugs and has to be evaluated for each individual game
NoTeefyIt's usually like this: ``` Any% = Complete the game as fast as possible, with all glitches/strats and the progression doesn't matter. You can technically do a run with 0% completion. NMG% = No Major Glitches, complete the game as fast as possible, with all glitches/strats but the major ones are banned and the progression doesn't matter. You can technically do a run with 0% completion. 100%/All Achievements% = Complete the game with all of its content in the fastest way. All glitches/strats are allowed, but you need to get your progression to the maximum possible. Low% = Beat the game with the lowest amount of progression. IMPORTANT: The time itself comes second. If someone finishes a run in 2 hours with having completed 1% of the game but another one gets it in 24 hours and 0%, he'll be the WR holder. Which means the general order is: percentage of the game > time. Chaos%/Randomizer% = Those categories usually consist of the same rules as Any% but require you to use a modification that triggers special and randomized game events all X seconds. Some of them won't have timed events but rather randomize the way you can achieve things in games like loot/dungeon keys etc. Glitchless%/Normal% = ALL glitches are banned. The only allowed things are strats that are intended by the game mechanics. Classic% = Usually used in GTA games. They are like Any% but ban a *very major* skip that destroys half of "known" Any% run. Thus this category was made ```
NoTeefyThose are the most common ones I'd say. You can always add own ideas of categories but they heavily depend on the game. We have Laurel or Potion% as an example
Stinkek*speedrunning for 24 hours in a row*
Stinkeksleep is for t h e w E A k
NoTeefyThere are games with low% WRs that are like 2 weeks long
NoTeefybecause they had to wait for that long so that the game would corrupt its memory and allows you to skip to the credits without having a single percentage in your game progression
NoTeefyand then there's 100% runs of Breath of the Wild which took like 54 hours back at release
NoTeefythe current WR is 23:29:14
NoTeefyhttps://www.speedrun.com/botw#100
Stinkek
NoTeefyoh look at the last one on the boards
NoTeefyhe took 68 hours 8 months ago :>
NoTeefyoh and they changed their ruleset
NoTeefy``Because of the length of the run, runners are allowed 2 pauses during the run. • Each pause cannot be longer than 9 hours each. ``
NoTeefyThat wasn't the case at the beginning though^^