| Failentin | I guess I'll do one or two runs, probably also a trilogy run, and then that's it |
| Stinkek | Any% = NMG% ? |
| NoTeefy | nope |
| NoTeefy | well technically yes if we take Failentin' and Noxus' experiences into consideration but NMG is no major glitches |
| NoTeefy | which means pretty much the same as ANY% with the exception of having big/major skips banned. There's no general rule for the allowance/disallowance of bugs and has to be evaluated for each individual game |
| NoTeefy | It's usually like this:
```
Any% = Complete the game as fast as possible, with all glitches/strats and the progression doesn't matter. You can technically do a run with 0% completion.
NMG% = No Major Glitches, complete the game as fast as possible, with all glitches/strats but the major ones are banned and the progression doesn't matter. You can technically do a run with 0% completion.
100%/All Achievements% = Complete the game with all of its content in the fastest way. All glitches/strats are allowed, but you need to get your progression to the maximum possible.
Low% = Beat the game with the lowest amount of progression. IMPORTANT: The time itself comes second. If someone finishes a run in 2 hours with having completed 1% of the game but another one gets it in 24 hours and 0%, he'll be the WR holder. Which means the general order is: percentage of the game > time.
Chaos%/Randomizer% = Those categories usually consist of the same rules as Any% but require you to use a modification that triggers special and randomized game events all X seconds. Some of them won't have timed events but rather randomize the way you can achieve things in games like loot/dungeon keys etc.
Glitchless%/Normal% = ALL glitches are banned. The only allowed things are strats that are intended by the game mechanics.
Classic% = Usually used in GTA games. They are like Any% but ban a *very major* skip that destroys half of "known" Any% run. Thus this category was made
``` |
| NoTeefy | Those are the most common ones I'd say. You can always add own ideas of categories but they heavily depend on the game. We have Laurel or Potion% as an example |
| Stinkek | *speedrunning for 24 hours in a row* |
| Stinkek | sleep
is
for
t h e
w E A k |
| NoTeefy | There are games with low% WRs that are like 2 weeks long |
| NoTeefy | because they had to wait for that long so that the game would corrupt its memory and allows you to skip to the credits without having a single percentage in your game progression |
| NoTeefy | and then there's 100% runs of Breath of the Wild which took like 54 hours back at release |
| NoTeefy | the current WR is 23:29:14 |
| NoTeefy | https://www.speedrun.com/botw#100 |
| Stinkek | |
| NoTeefy | oh look at the last one on the boards |
| NoTeefy | he took 68 hours 8 months ago :> |
| NoTeefy | oh and they changed their ruleset |
| NoTeefy | ``Because of the length of the run, runners are allowed 2 pauses during the run.
• Each pause cannot be longer than 9 hours each. `` |
| NoTeefy | That wasn't the case at the beginning though^^ |