| Noxus94 | Well... Argh, manual looking up how much load time it is -.- |
| Noxus94 | I already hated it so much in XXL 1, which is why I never did it correctly |
| NoTeefy | I can provide a loadless timer |
| NoTeefy | autosplitting has to come later though, I'm really busy atm :X |
| Noxus94 | autosplitter is not really that necessary |
| Noxus94 | but loadless timer would be awesome |
| Noxus94 | okay, you can only teleport after leaving the cave entirely again, but it still saves time |
| Noxus94 | even with real time |
| Noxus94 | ahm, I just realized. They removed a hedge at the beginning of Rome, because you could also go for a lever as Obelix even though you should be Asterix |
| Noxus94 | Okay, I'm also able to do the fountain thing quite consistant now, and yeah, Failentin, you're right. The Quest log fucks it... again... as absolutely everything |
| Noxus94 | tbh, I think the fountain skip might still be usefull... |
| Noxus94 | but I will have to test with it more |
| Noxus94 | because the quest log only says "go to the atrium". And the atrium starts only after that Roman Attack |
| Noxus94 | the fountain physics are so terrible in this game that, if the game wouldn't use it as an actual mechanic, I would definitly call it a glitch |
| Noxus94 | it's absolutely insane. I've never seen any mechanic so desastrously terribly made. In any game ever |
| Noxus94 | you randomly fall down, they lose collision, they push you 0.5 m upwards and then you suddenly fall down, sometimes you just fall through them entirely and when you get the height to continue entirely depends on how you enter the fountain... |
| Noxus94 | you know, I can't even call that mechanic... It's just an intended bug |
| NoTeefy | Noxus ranting about XXL3 |
| NoTeefy | love it 😄 |
| Noxus94 | Wish it wasn't true or necessary... |