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#xxl

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FailentinI don't know how to see it in the editor, but you can pinpoint a trigger at this exact location:
File trigger.mp4 is currently not available:
Failentinwatch the Vikings respawn
Failentinthere's another one close to the druid
Failentinbut if you avoid those two, you can even beat up the Romans in the beginning without triggering the fight
PegPeregoGauchoOkay, maybe I can give some insights to this :PauseChamp:
AdrienTDYup I just seem to have found one explanation :VitrioThinks:
AdrienTDIs it maybe that MsgAction thing?
PegPeregoGauchoNo
AdrienTDnot sure if it is properly placed, but it does seem to match the trigger for the Vikings respawn in the video
AdrienTDeven though the box is kinda high
AdrienTDmaybe it is possible that the game only checks on the sides of the cube but not the top and bottom
AdrienTDso if you jump on the top without touching the side you can skip it?
AdrienTDJust some hypothesis
Failentinthat pink thing seems to be a trigger that makes the Vikings respawn
SimafNot sure, because in the tunnel, triggering the purple thing doesn't change anything
Failentinthat's true
SimafI noticed the one close to the druid, but I didn't know about this one
PegPeregoGauchoThis is how it works: Once you walk over the spawn point, the game will reset the squad and look if a Light is enabled (Off by default, On once you beat the squad for the first time) If the light is off, it will enable the trigger for the lock If the light is on, it will not enable the trigger and do nothing. This is why once you walk back to the spawn point after you skipped it you can trigger the lock
PegPeregoGauchoOften the game will do certain things if you walk over a spawn point (for example switch to obelix or reset some object)
Failentinoh cool, that makes perfect sense!