| Failentin | would that be this one or does it serve a different purpose? |
| Simaf | Oh, if so that could be interesting. |
| Simaf | Do you trigger it by jumping over the druid ? |
| PegPeregoGaucho | Indeed, both the druid and the spawn point will trigger it |
| PegPeregoGaucho | but the trigger sphere is probably not so big, so you can walk past it |
| Failentin | yup, so that's why we always have to stick to the wall until we're past the druid |
| Simaf | Interesting |
| Simaf | Lemme see something |
| Failentin | and now we know that our movement is more free between these two spawn points, there we don't have to hug the wall necessarily |
| Simaf | x) |
| Simaf | I already know you don't have to hug the walls at the exit of the tunnel at least |
| PegPeregoGaucho | Now that i look at it, this seems to be the case for every druid, a spawn point and the nearby druid will trigger the game scripting |
| Simaf | You know what I wanna test, don't you ? ^^ |
| Failentin | I don't :< |
| PegPeregoGaucho | Me neither |
| Failentin | I just love how both spawn points are set so conveniently that you can barely walk past them xD |
| Failentin | same for EEPL, like, how lucky can we get xD |
| PegPeregoGaucho | The trigger is super small, that is why also in UXXL 2 sometimes you would spawn at the top of the slide even tho you completed it - the spawn point was not triggered |
| Simaf | I have some testing to do |
| AdrienTD | I never knew something as simple as a spawn point can do way more! |