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#xxl

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Failentinwould that be this one or does it serve a different purpose?
SimafOh, if so that could be interesting.
SimafDo you trigger it by jumping over the druid ?
PegPeregoGauchoIndeed, both the druid and the spawn point will trigger it
PegPeregoGauchobut the trigger sphere is probably not so big, so you can walk past it :PES_Lul:
Failentinyup, so that's why we always have to stick to the wall until we're past the druid
SimafInteresting
SimafLemme see something
Failentinand now we know that our movement is more free between these two spawn points, there we don't have to hug the wall necessarily
Simaf x)
SimafI already know you don't have to hug the walls at the exit of the tunnel at least
PegPeregoGauchoNow that i look at it, this seems to be the case for every druid, a spawn point and the nearby druid will trigger the game scripting :HmmChamp:
SimafYou know what I wanna test, don't you ? ^^
FailentinI don't :<
PegPeregoGauchoMe neither :LUL:
FailentinI just love how both spawn points are set so conveniently that you can barely walk past them xD
Failentinsame for EEPL, like, how lucky can we get xD
PegPeregoGauchoThe trigger is super small, that is why also in UXXL 2 sometimes you would spawn at the top of the slide even tho you completed it - the spawn point was not triggered
SimafI have some testing to do :Merchant:
AdrienTDI never knew something as simple as a spawn point can do way more! :pogelix: