If you don't call OG an XXL game, that is.
Out of all Spyro engines, i think KAL is the best one, both for ease of use and scalability
Yeah! Adrien just lately managed to bypass the checksum for level headers.
Meaning that we can edit the headers at will
and change many of the game's hardcoded limits to fit in a PS2/GCN RAM.
that checksum was only in the PC version
but now at least I don't have to modify a console version and use an emulator
Oh yeah, consoles don't have that of course, the protection is put elsewhere.
Adrien, could you manage to make a proof of concept by editing the amount of romans in a fight, or is that too complex for now?
Or just the amount of spawned romans at a time?
Also its worth mentioning that KAL barely plays a role in the graphical department
this would have heavy effects in most places, especially Rome.
About the romans count, not yet, but I did look at it once
Then poor RW was only credited on XXL 1's box, ever...
I think DotD uses Renderware