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#general

Martyste Tendertail
If you don't call OG an XXL game, that is.
InfinateXtremer
Out of all Spyro engines, i think KAL is the best one, both for ease of use and scalability
Martyste Tendertail
**IF**
Martyste Tendertail
Yeah! Adrien just lately managed to bypass the checksum for level headers.
Martyste Tendertail
Meaning that we can edit the headers at will
Martyste Tendertail
and change many of the game's hardcoded limits to fit in a PS2/GCN RAM.
InfinateXtremer
ooh nice
AdrienTD
that checksum was only in the PC version
AdrienTD
but now at least I don't have to modify a console version and use an emulator
Martyste Tendertail
Oh yeah, consoles don't have that of course, the protection is put elsewhere.
Martyste Tendertail
Adrien, could you manage to make a proof of concept by editing the amount of romans in a fight, or is that too complex for now?
Martyste Tendertail
Or just the amount of spawned romans at a time?
PegPeregoGaucho
Also its worth mentioning that KAL barely plays a role in the graphical department
PegPeregoGaucho
Renderware does it
Martyste Tendertail
this would have heavy effects in most places, especially Rome.
PegPeregoGaucho
Did DotD use renderware?
InfinateXtremer
I think so
AdrienTD
About the romans count, not yet, but I did look at it once
Martyste Tendertail
Then poor RW was only credited on XXL 1's box, ever...
AdrienTD
I think DotD uses Renderware