Interestingly when I moved the slot machine, the collision box stayed where it was.
You have to find the structure of the hitbox and put he position on the place where you changed
The collision data may be inside the map
But in another section perhaps
Yup, must be in a seperate object, or maybe in a mesh?
The romans can go through the collision box, but not the slot machine that I moved!
I don’t believe that the hitboxes are inside the mesh
They must be in “another file” stored
There can me maybe two datas that can have written both collision data’s
And one for the slot machine
This is the data for one of the four slot machines in Level 1's STR01_05.KWN (sector 6)
The first 64 bytes is the 4x4 transform matrix of the object.
Try to see if you can somehow move the hitbox where asterix was standing