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#general

rubinho146
Ayy awesome!!!
AdrienTD
Yup!
AdrienTD
Interestingly when I moved the slot machine, the collision box stayed where it was.
AdrienTD
rubinho146
You have to find the structure of the hitbox and put he position on the place where you changed
rubinho146
The collision data may be inside the map
rubinho146
But in another section perhaps
AdrienTD
Yup, must be in a seperate object, or maybe in a mesh?
AdrienTD
The romans can go through the collision box, but not the slot machine that I moved!
rubinho146
I don’t believe that the hitboxes are inside the mesh
rubinho146
They must be in “another file” stored
rubinho146
There can me maybe two datas that can have written both collision data’s
rubinho146
Datas **
rubinho146
One for the whole map
rubinho146
And one for the slot machine
AdrienTD
AdrienTD
This is the data for one of the four slot machines in Level 1's STR01_05.KWN (sector 6)
AdrienTD
The first 64 bytes is the 4x4 transform matrix of the object.
rubinho146
Try to see if you can somehow move the hitbox where asterix was standing
rubinho146
Can you do like