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#general

rubinho146
X Y Z position of asterix in real time?
rubinho146
And convert it somehow for the geometry section you have there?
rubinho146
And try to find if there’s some “code” related to that?
rubinho146
And maybe try to see how he hitboxes are set for the Romans
rubinho146
Since the romans can go through the hitbox and not the object itself
rubinho146
I think you can find what is related there
AdrienTD
I have a patch where Asterix can fly and move up/down through the mouse scroll.
AdrienTD
Not sure if it would be easy to find hitbox code like this.
rubinho146
If you somehow can make a conversion of Asterix position through “code” I think you can be able to find in your kwn viewer the section for the hitbox
AdrienTD
Maybe
AdrienTD
then I would have to iterate every hitbox to see if Asterix is there
AdrienTD
But I don't know where the hitboxes are exactly
AdrienTD
Maybe in CGround?
rubinho146
Like a song says “There’s no way than the hard way” Use cground as reference to see if the hitbox code can be seen there
rubinho146
Let’see if it gives some results
AdrienTD
What is more interesting is that the objects/classes also have names, even though the game does not read them at all
AdrienTD
But at least we can locate the objects easily:
AdrienTD
These are the five CAnimatedNode:
AdrienTD
AdrienTD
And 11 21 stands for CAnimatedNode