X Y Z position of asterix in real time?
And convert it somehow for the geometry section you have there?
And try to find if there’s some “code” related to that?
And maybe try to see how he hitboxes are set for the Romans
Since the romans can go through the hitbox and not the object itself
I think you can find what is related there
I have a patch where Asterix can fly and move up/down through the mouse scroll.
Not sure if it would be easy to find hitbox code like this.
If you somehow can make a conversion of Asterix position through “code” I think you can be able to find in your kwn viewer the section for the hitbox
then I would have to iterate every hitbox to see if Asterix is there
But I don't know where the hitboxes are exactly
Like a song says
“There’s no way than the hard way”
Use cground as reference to see if the hitbox code can be seen there
Let’see if it gives some results
What is more interesting is that the objects/classes also have names, even though the game does not read them at all
But at least we can locate the objects easily:
These are the five CAnimatedNode:
And 11 21 stands for CAnimatedNode