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#general

AdrienTD
The biggest discovery I made is when I disassembled the exe and found that a lot of strings beginning with C like CTextureDictionary, CGeometry, CNode, ... all where used in a single function, probably to iniatialise the class
AdrienTD
Like here:
AdrienTD
AdrienTD
So I tried to intercept the function and made a call log of it:
AdrienTD
AdrienTD
And the most surprising thing were the two first arguments
AdrienTD
which happen to be the location of the class inside the KWN file
AdrienTD
Especially the first argument is a number between 0 and 14, so 15 possible values
AdrienTD
and I knew that KWN files always had 15 root chunks
AdrienTD
so I quickly found the connection between the classes and the KWN structure
AdrienTD
Here is a list of all the classes in the demo of Asterix XXL2 and their respective type and ID numbers:
AdrienTD
Download ax2demo_classes2.txt:
Direct Download
rubinho146
Hm interesting
rubinho146
The collision data may be hided then
AdrienTD
Maybe it's CGround
rubinho146
Wait
rubinho146
There is a CKMESH
rubinho146
Try checking the cklevel
rubinho146
To see if there’s anything to be found for the hitbox
AdrienTD
There's also CDynamicGround