Asterix Gaming Guild Logo GeneralXXLXXL 2XXL 3Olympic GamesXXL SpeedrunningXXL Romastered SpeedrunningXXL 2 SpeedrunningXXL 2 Remaster SpeedrunningOlympic Games SpeedrunningRecent StratsOther Asterix GamesOther GamesAsterix MediaSpoofy GoofsCreative ShackVideosHelpBot SpamRetro GamesModdingStreamsPatchesModsToolsResourcesDownloadsWikiUnfair XXLCaesar's ChallengeIntroductionsVC TextAnnouncementsVillage GatesRulesFeedback

#modding

AdrienTD
I once tried to play entire Gaul smashing all crates using the randomizer and I got like 65K helmets in 6 minutes.
AdrienTD
So if I erase the 100 multiplayer cap, I would be probably already able to buy the Twister Combo 😄
Nekin
would also need to randomize the cost at the merchant 😏
Simaf
combo rage -> 75k
Simaf
it's totally fair
Simaf
btw, if someone has the knoledge, I'm just curious ...
Simaf
Are there any constraint for randomizing laurels positions ?
Simaf
I mean, is it easy to do to a assign a random position in a random world to each laurel, or is it necessary to fix its vertical position (for instance) to be sure it's collectable ?
Simaf
Are there any constraints like that ?
Simaf
(not sure if I'm clear on that point)
AdrienTD
Yeah, when you move a laurel to a random position, there's the huge risk that it can go out of bounds or to an unreachable position.
AdrienTD
Maybe we could try a random position and see if it is in-bounds. If that is not the case, we just get another random position and try again until the position is valid, and then put it just above the ground to be sure that it is collectable.
AdrienTD
Another approach that might be less problematic would be to swap the position of a laurel with the position of another bonus (helmet, multiplier, ...).
Martyste Tendertail
Yeah, time to destroy all crates until we find the laurels in them XD
Martyste Tendertail
nah, would be too stupid, it should indeed only swap with non crate- items on the field
Stinkek
SMASH ALL THE CRATES
Simaf
In fact, I was wondering that because of SM64 randomizer. New newest versions of this mod seem to not spawn the stars out of bounds, and to a reachable height... (taking into account wall-kicks, etc)... and I was wondering if it were (easily) possible to do the same in that game, taking into account the crates, the elevators, etc...
Simaf
I kinda assume they could do that for SM64 because they have a bigger community to do so, but I'm wondering how they achieved that at the same time...
AdrienTD
Yeah, SM64 already got modding tools for like a decade, and now it is almost fully reverse engineered, you can find a lot of details of how the SM64 engine works on websites and YouTube videos, and there's even a SM64 decompiled source code in C that is getting documentation.
AdrienTD
Though modding XXL has just been recently started, and there is still a lot to discover and reverse engineer.