Thus I'm not sure if I'm able to take into account crates and elevators to position laurels yet.
Thats

ok got it. Thx for the info
@AdrienTD As well, I can find the version of the XXL Editor that imports collision, myself
Sorry if I'm out of place but where's Beta Rome Project?
you need the villager role on the server to be able to see this channel
If you're at it, ask for fully grown Gaul. 😏

we're not all like that

Not everyone is a grown ass Gaul
@AdrienTD Is it possible to replace, for example, Obelix's model with some roman with the XXL Editor?
Yeah but you would have to redo the rig of the Roman so that he can use Obelix's animations.
You would have to do that in Blender with the DragonFF add-on.
I will try those stuff, but they seem hard
Also, is DragonFF a program?
DragonFF is an add-on/plugin for Blender.
And yes, it's hard. Even I can't rig the model correctly.
Redoing the rig of the Roman................ Do you have to rig him?
I watched a video on how to rig