Which means again that back in that time you had 2 options to use.
Pixel or vertex shading
Mr.Rubinshtein
Correct me if I am wrong here.
I did conclusions based on my research and experience I had so far with that kind of stuff
PegPeregoGaucho
> Firs shader ever was used in 2001 and the first GPU which was able to do that was Nvidia Geforce 3(NV20)
> And the only shaders which existed back then were pixel and vertex ones.Which proves that XXL already had shader system used.
Mr.Rubinshtein
here is a bright example of shader
https://www.youtube.com/watch?v=ENOCAmEnqg4
PegPeregoGaucho
Yeah XXL uses no shader
Mr.Rubinshtein
how do you know?
PegPeregoGaucho
Because none of what a shader does is used in the game
PegPeregoGaucho
Only geometry and textures
Mr.Rubinshtein
okay what about particles?
PegPeregoGaucho
Textures too
PegPeregoGaucho
You can find them through adriens editor
Mr.Rubinshtein
but they are part of shader system as well
PegPeregoGaucho
It's not a particle effect really
Mr.Rubinshtein
it is actually
you just combine few black and white alpha maps together tweak the speed of rotation and color and there you go
PegPeregoGaucho
Show me those black and white alpha maps
Mr.Rubinshtein
i cant show you it in game files but thats how it works
Mr.Rubinshtein
you can as well create a silhouette of effect and color it then put it in particle system