But zbrush is known to triangulate stuff 😉
Ye but we have here decimation master which helps a lot
When you work with assets you usually don't care about high poly topology cause the info you need is already on low poly model
For characters its obviously retopology
Also zbrush has amazing feature which is called Zremesher
This tool converts your model into quads and reduces the polycount a lot
Okay I need to go now
Tomorrow I will send the wireframed models
Also I have the armored crate model, I'll send tomorrow
And about that ESRGAN upscaler, it didn't do a good job at all
It looks like it added depth instead of upscaling it
It looks ok I guess with wooden stuff
But obelix looks cursed with that noisy texture
Upscaling cartoony textures with an AI, created for realistic images, will always look a bit weird.
Not sure why you wouldn‘t use a proper upscaler at the first place
at least take one with a neural net that was trained on cartoons^^
http://cloud.itsc.cuhk.edu.hk/enewsasp/app/article-details.aspx/7B10CE4875F2D568859D47B1EB8C70F0/
I tried that on Gran Turismo 4 textures and it made it look worse... wouldn't reccomend it
You used an upscaler designed for cartoony/anime content on textures from a realistic game? What a peperoni