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#modding

PegPeregoGaucho
Yeah I know that
PegPeregoGaucho
But zbrush is known to triangulate stuff 😉
Mr.Rubinshtein
Ye but we have here decimation master which helps a lot
Mr.Rubinshtein
When you work with assets you usually don't care about high poly topology cause the info you need is already on low poly model
Mr.Rubinshtein
For characters its obviously retopology
Mr.Rubinshtein
Also zbrush has amazing feature which is called Zremesher This tool converts your model into quads and reduces the polycount a lot
Mr.Rubinshtein
Okay I need to go now Tomorrow I will send the wireframed models
PegPeregoGaucho
Alright cya
PegPeregoGaucho
Also I have the armored crate model, I'll send tomorrow
PegPeregoGaucho
And about that ESRGAN upscaler, it didn't do a good job at all
PegPeregoGaucho
It looks like it added depth instead of upscaling it
PegPeregoGaucho
It looks ok I guess with wooden stuff
PegPeregoGaucho
But obelix looks cursed with that noisy texture
pyramidensurfer
Upscaling cartoony textures with an AI, created for realistic images, will always look a bit weird.
NoTeefy
Not sure why you wouldn‘t use a proper upscaler at the first place
NoTeefy
at least take one with a neural net that was trained on cartoons^^
NoTeefy
something like waifu2x
NoTeefy
http://cloud.itsc.cuhk.edu.hk/enewsasp/app/article-details.aspx/7B10CE4875F2D568859D47B1EB8C70F0/
PegPeregoGaucho
I tried that on Gran Turismo 4 textures and it made it look worse... wouldn't reccomend it
NoTeefy
You used an upscaler designed for cartoony/anime content on textures from a realistic game? What a peperoni