Jesse, SPQR shows us anything he wants from his own projects. And seeing how the lighting is different and how there's a small UI in the bottom, it's clear to me that he's trying something with another engine for fun. There's no such thing as "spoilers"
Jokes aside I really like them
Floyd, Rubin's models use modern shading and reflection techniques unsupported by the original game, it would need a remake from scratch to allow such items to be imported with the highest quality
i finished this yesterday and i dont like it
Oh yeh I was reading about shading and stuff
I wish I could *touch* that cable car
I can already imagine the rough metal in my fingers
i mean like i dont feel like it lmao
Guess the rendering engine can't handle them?
i wasted around 7 hours or so on this cable car
Yeah you can't ask Renderware/Kal to render that
and still i feel it misses something and thats why i dont like it
That engine barely does better than the N64 era
@OverFloyd if you have patience you can scroll up and see other remodeled stuff i did
Rubin, I think it only misses being placed in its environment and receiving the reflection of other objects