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#modding

AdrienTD
and that's the part of Rome with the crying baby 👶
AdrienTD
it's the only part I can see entirely assembled
AdrienTD
Sadly the missing parts of Rome don't have models
Martyste Tendertail
Yeah the models of beta rome existed at some point but were removed from the precompilation.
Martyste Tendertail
Toutatis only knows what happened to these files...
Martyste Tendertail
@AdrienTD can you send me all the Rome collisions in one blend file?
AdrienTD
@Martyste Tendertail I will see
AdrienTD
Download rome.obj:
Direct Download
AdrienTD
Download rome.blend:
Direct Download
AdrienTD
For some reasons the missing parts are not connected to each other, but the others are.
AdrienTD
There are only static collision mesh (that don't change ingame)
AdrienTD
Because there are also dynamic collision mesh (CDynamicGround) that I haven't extracted yet
AdrienTD
Also some walls (especially those who have infinite height) aren't present neither
Martyste Tendertail
Don't worry, the infinite walls probably don't exist.
Martyste Tendertail
The collision system is nearly identical to Super Mario 64's
Martyste Tendertail
Simply put, the collision is seen as a 2D plane first
Martyste Tendertail
and wherever there's no ground ( void ), nothing can go through
Martyste Tendertail
wall collisions are placed if there's multiple floors
AdrienTD
hmm, maybe you're right
Martyste Tendertail
This why caves can have all that fancy curving without having Asterix slide on them: the collision stops at the floor.