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#modding

PegPeregoGaucho
He is flying to the moon by himself without asterix's help :pogclappa:
Jesse Nikulus
When the new version of the XXL Editor is released, try to spawn him in a random level, so we can make sure, he works okay...
TheFlamingRedPhoenix
https://www.youtube.com/watch?v=mWjqRAJQLDc
Stinkek
I'd suggest dunking him with the Power Hammer combo, then remembered you find the merchant for the first time only after this fight. Also, I guess you spanked him to death.
AdrienTD
Another video of the Rocket Romans (with wrong models), but this time I figured out that you need to get close to them to make them fly: https://youtu.be/fJ-RgyyF4mc
Martyste Tendertail
Wait, is it the unused rocket roman code you're executing on a wrong model?
Martyste Tendertail
Did you just discover how it was intended to fight them!?
AdrienTD
Yeah, managed to turn all basic romans to use the Rocket Roman code instead
Martyste Tendertail
Damn that's epic
Martyste Tendertail
And it makes complete sense
Martyste Tendertail
A roman that might be hard to kill but weak against your fire
Martyste Tendertail
Okay, I could need some help with the deinterlace code for the PS2 emu version
Martyste Tendertail
2051CA88 2051CAC0 I found these two addresses to alternate between 1 and 0 each frame, and suspect them to be the ones depicting the frame buffer offset
Martyste Tendertail
I didn't manage to force them to stay at a fixed value...
Jesse Nikulus
@AdrienTD Did you just moved the fireplace, or you spawned it?
Martyste Tendertail
I'm assuming he just moved the one from the other side of the area
PegPeregoGaucho
@ZoéLemaître Does your Team know anything about the cut rocket roman from XXL 1? He was originally supposed to appear in beta rome:
Jesse Nikulus
@PegPeregoGaucho #beta_rome_project
Feder373
This is not in the project, Jesse, that just includes enemies and concepts already present in the original game (afaik).
PegPeregoGaucho
@Jesse Nikulus #modding