Yes, true, but those things are kind of hard to implement. XXL has no real mechanics i can use to make something like that, like how would i make a race? Maybe for the grind mission, a huge area with crates would be good. But why would you go there?
Lepidópterus
Who needs a race when the rides exist
Lepidópterus
If you want a timer mechanic, you already got torches
Feder373
These things were for an hypothetical XXL 3, for XXL I only thought of challenges like those in XXL 2 HD, that would actually be doable. And for that, you only need to put invisible walls, and... Would it be possible to design combats in waves? I mean, locks that don't lock anything, and when one goes to 0, another appears inmediately. E.g: 8 archers, then 6 turtles, then 12 centurions...
Feder373
Of course, powerful combos would be blocked in easier fights
PegPeregoGaucho
Yes, of course ^^ i even used those mechanics in UXXL2
PegPeregoGaucho
and now... Cinematics! 🎥
Download Pause.mp4:
PegPeregoGaucho
(That is not edited in)
yarnfang
Ah, good. I was worried that one was actually going to be able to see what is going on in the mod :3
PegPeregoGaucho
maybe i will make a cinematic intro like kick buttix