my all questions are referred to PC emulation modding
AdrienTD
Yeah, but that means I would also have to modify the emulator itself to let the game draw a bigger screen
AdrienTD
And maybe also the emulated GBA's hardware specs to allow that
Mr.Rubinshtein
ahhh
Mr.Rubinshtein
i see
Mr.Rubinshtein
jeez why is everything so complicated
Mr.Rubinshtein
Mr.Rubinshtein
even small retarded game like GBA requires a tons of work to make it go beyond its limits for modding
Mr.Rubinshtein
AdrienTD
Maybe something I think of is doing a entire decomp of XXL GBA, like how it was done with Super Mario 64 and people started to port it natively to PC and made impressive additions such as raytracing graphics
Mr.Rubinshtein
Mr.Rubinshtein
go Adrien go make Asterix series great again
Mr.Rubinshtein
AdrienTD
That will probably take a lot of time, but at the same time I wonder if doing a decomp of XXL GBA could be much easier than SM64
AdrienTD
The game uses simple C/ASM code, no object orientated programming