General
XXL
XXL 2
XXL 3
Olympic Games
XXL Speedrunning
XXL Romastered Speedrunning
XXL 2 Speedrunning
XXL 2 Remaster Speedrunning
Olympic Games Speedrunning
Recent Strats
Other Asterix Games
Other Games
Asterix Media
Spoofy Goofs
Creative Shack
Videos
Help
Bot Spam
Retro Games
Modding
Streams
Patches
Mods
Tools
Resources
Downloads
Wiki
Unfair XXL
Caesar's Challenge
Introductions
VC Text
Announcements
Village Gates
Rules
Feedback
☰
#modding
Page:
<<
<
406 / 511
>
>>
Go
Mr.Rubinshtein
what
Mr.Rubinshtein
its a theory
Mr.Rubinshtein
possible one
Mr.Rubinshtein
or i can suggest even easier and more probably version
Mr.Rubinshtein
you pick one specific angle and via code tell the game that as far the enemy runs away the more you scale down the canvas
Mr.Rubinshtein
it plays all frames
Mr.Rubinshtein
but canvas become smaller when enemy is away
PegPeregoGaucho
i think you are talking tripe
Mr.Rubinshtein
what do you mean?
AdrienTD
This is getting weird
Mr.Rubinshtein
Mr.Rubinshtein
i think textures are placed wrong?
AdrienTD
I edited the water's UVs
AdrienTD
You can find them at 0x0202ea18
PegPeregoGaucho
whats up with the corrupted pixels? is it reading after the texture ended?
AdrienTD
I think I made the UVs too large 💩
Mr.Rubinshtein
i think you misplaced the water UV or ye as you said you made it too big and it touched the nearby textures and projected them on mesh
Mr.Rubinshtein
cause i am guessing that each texture has its predetermined place on an atlas
Mr.Rubinshtein
they are called trim sheets to be more precise
AdrienTD
Page:
<<
<
406 / 511
>
>>
Go