cheat engine will take some time
you need to constantly reload and search for changed value :/
And to even then it's easy to accidentally check off the wrong value.
Maybe one way is to find the object for that specific cutscene (look for Level Tree > Game things > CKCinematicScene)
thats what i was thinking about
And I think there should be a pointer that points to the currently playing cutscene
So if this pointer is set to the Gaul 30 helmets end cinematic, the autosplitter could split there
What actually is listed under CKCinematicScene?
But which one is the one for the 30 helmets, that needs to be tested
So the cutscenes there are the ones prepared in memory it can wants to activate ones I've reached the requirement?
Is that where the value would be?
In XXL2 and OG names are given to them, which makes identifying them easier, but in XXL1 they are removed.
So instead in XXL1 you only see a ?, which is where the name would be