Ok, so ignore that part. Got it
So how do I see what is and isn't being used at the moment?
its loaded into memory yeah
Oh... So I would have to force trigger them?
all the stuff from the CKCinematicScene gets loaded into memory but you cant see whats being used rn
You could look at the memory of one of the cinematic scene (by clicking it and opening the Selected Object window),
and if it is currently being played, then the bytes should change every frame
but if it is unused, then the bytes are constant
Would it be possible to somehow list multiple things and tell it to highlight anything that is currently changing?
Or am I being too much of a lazy bum? xD
you could search for the address in cheat engine and look there