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#modding

Mr.Rubinshtein
they are for creating roman fights
Mr.Rubinshtein
formations of groups of enemies
Mr.Rubinshtein
there you can set up how enemies run around when asterix is nearby
Mr.Rubinshtein
and which enemy class is there
Mr.Rubinshtein
Spork can give you more details on how to setup those
PegPeregoGaucho
A enemy squad always has predefined positions for enemies, these are the **Choreokeys** A **Choreography** is just a group (or list) of choreokeys which the squad will loop through. Each key has a duration, after this time expires it will transition to the next Choreokey in the Choreography, or go back to the first one if it reached the end Choreokeys also have flags which specify how the enemies should move (Can they run? Do they attack? Should they look at Asterix? ...)
PegPeregoGaucho
Most Squads have several choreographies, one for when the enemies are passive and patrolling/guarding the area and another for when they attack asterix
JenjenParibou
If a choreographie has only one choreokey, do the ennemies always stay there when passive?
PegPeregoGaucho
**New Choreokey** will insert a new choreokey to the last choreography of the squad **New Choreography** will insert a new choreography, but this feature is kind of useless since the squad cannot enter this new choreography so you can ignore that one ^^
PegPeregoGaucho
Yup
PegPeregoGaucho
If it has no key, then they will just stay in that key
JenjenParibou
I think I understood the concept, thank you
PegPeregoGaucho
It's a bit complicated
PegPeregoGaucho
the first choreography is usually when the enemies are passive, but this is not always the case
PegPeregoGaucho
You can also duplicate choreokeys, which will insert an exact copy of the current choreokey to the position you specified
PegPeregoGaucho
I have an old demonstration video: https://www.youtube.com/watch?v=uXxR__CYxQM
JenjenParibou
That will certainly be useful
PegPeregoGaucho
If you have questions, I'm here ^^
JenjenParibou
Thanks a lot man
JenjenParibou
Really appreciate it