It's like, it's rotating in the direction of the axis? Like, changing the direction below the X axis makes the enemy look in some direction, and changing in the Z axis flips him completely
Lepidópterus
Enemy leaders just do their command animation when a choreokey changes then?
PegPeregoGaucho
Not really, this is done through the "MsgAction" (the squads scripting which also controls enemy respawning)
PegPeregoGaucho
the rotation is an angle that faces the direction point which is relative to the enemy position, so changing the z axis will change the position of this direction point and thus the enemy looks to the changed direction point 😅
JenjenParibou
OHHHHHHHHHHH
PegPeregoGaucho
Thats why the direction always has values between 0 and 1
PegPeregoGaucho
Unfortunately you cannot rotate the enemy through the gizmo, you can only move them
JenjenParibou
I see
JenjenParibou
Well, this certainly makes enemies less complicated to understand
Stinkek
OExplorer doesn't allow extracting audio, does it?
PegPeregoGaucho
No
PegPeregoGaucho
but VGMStream supports the FMod audio banks
Stinkek
This comment was on the XXLR page. I don't know anything about the program you named. Maybe you could explain it to him