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#modding

AdrienTD
No, but the ID of the object (the position in the Level Tree) can help.
AdrienTD
The splitter could then find the pointer back.
yarnfang
Also, still not getting any value in Cheat Engine :/c
AdrienTD
I think I was wrong with CKCinematicScene, because they don't seem to change (or at least it doesn't with the spy).
yarnfang
They do look static yes
AdrienTD
Try maybe with CKSekens, which are for dialogues.
AdrienTD
The first one is for the first meeting with the spy.
yarnfang
So assuming it's in order (usually isn't) 2nd one should be the bridge.
yarnfang
xD
AdrienTD
Yes, it could be it.
yarnfang
If it is the hexcode should change in real time right on the tool?
yarnfang
Oh shit, found it
yarnfang
\\:D/
AdrienTD
Also noticed it is actually the third CSekens (number 2)
yarnfang
Jupp.
yarnfang
Cheat engine still not giving any values though...
yarnfang
Odd?
yarnfang
Ah, now it is...
yarnfang
Nice
yarnfang
So, as the address changes every time. How would I go about making sure an auto splitter could find it every time?