No, but the ID of the object (the position in the Level Tree) can help.
The splitter could then find the pointer back.
Also, still not getting any value in Cheat Engine :/c
I think I was wrong with CKCinematicScene, because they don't seem to change (or at least it doesn't with the spy).
Try maybe with CKSekens, which are for dialogues.
The first one is for the first meeting with the spy.
So assuming it's in order (usually isn't) 2nd one should be the bridge.
If it is the hexcode should change in real time right on the tool?
Also noticed it is actually the third CSekens (number 2)
Cheat engine still not giving any values though...
So, as the address changes every time. How would I go about making sure an auto splitter could find it every time?