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#modding

PegPeregoGaucho
Adrian Klein
PegPeregoGaucho
:Ohbelix:
PegPeregoGaucho
:Oblebolix:
Mr.Rubinshtein
oh no
AdrienTD
There's a second one 🤔
Mr.Rubinshtein
Adrien is the lost brother of Norbert Klein
Mr.Rubinshtein
his name was changed when he was born
PegPeregoGaucho
Oh bruh, he actually exists :Obelul:
AdrienTD
Yes xD
Martyste Tendertail
April Fools is over, here, so, I'll post that little thing I just began to work on. Sorry, not XXL. Altough, would someone have the patience to make about 50 sprites of Asterix, you could fit him in there too.
File 2022-04-02_01-58-07.mp4 is currently not available to download:
Martyste Tendertail
More progress :p
File 2022-04-02_18-29-43.mp4 is currently not available to download:
baku
You are making it in rpg maker right ?
baku
That looks really cool
Martyste Tendertail
Nope! I'm modding Final Fantasy VI
Martyste Tendertail
Pixel Remaster is on PC, all 6 first games, and can be all modded the same way. They were made on Unity engine, and some tools are already available to edit graphics, music, and text.
Mehdi
Out of context: how did you make the map 👀
Mehdi
And its collision
AdrienTD
In Blender, I made a grid of quads, then used the sculpting tools to form the terrain. After that I simplified the models number of vertices with some feature I can't recall the name. I textured it, and finally I gave dirty vertex colours. Then I export the model to DFF using DragonFF and import to the game using the latest version of the XXL Editor. And for collision again I export the same model to OBJ and import it to the XXL Editor as new grounds.
Mehdi
Well soo it's kind of easy to make new maps for XXL1..?
Mehdi
Only Blender is sufficient