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#modding

Mr.Rubinshtein
em not at all
Mr.Rubinshtein
its a huge complicated process
Mr.Rubinshtein
you cant just slap together few polygons and call it a day
Mr.Rubinshtein
there are lot of stages to do
AdrienTD
There's also XXL Editor :ObelixWeird:
AdrienTD
And it's still buggy as hell
PegPeregoGaucho
You import stuff in the XXL editor
PegPeregoGaucho
it doesn't have many features to create a new level
Mehdi
Well I mean for modeling x)
Mehdi
XXL Editor for stuff like start postions, crates etc...
Mehdi
Yea but for a starter like me making a box is a good step forward in XXL level editing x)
Martyste Tendertail
Adrien's level didn't include any walls. This part of the collision system isn't figured out yet.
Mehdi
So you mean we can currectly make only floor?
Mr.Rubinshtein
you can make anything but it wont have collision because editor doesnt have it
Mr.Rubinshtein
the only way is to add collision if i remember correct is manually write it or something
Mr.Rubinshtein
Spork managed to do it
PegPeregoGaucho
you can import custom collision, but if your model has walls for example, those won't be converted to in-game walls (they will stay floors)
PegPeregoGaucho
If you try to run into the edge of a collision floor, the player will get stuck. If there is a wall, he will run against the wall
PegPeregoGaucho
Yet another limit removed, now the only thing limiting us in terms of enemies are our processors :Obelul: https://youtu.be/NcmK03HvsJ0 You can see a lag when all the enemies spawn at the start
Lepidópterus
😳