Also, helvetia's HUD helmet is broken. Maybe one of the first actual patches you shall attempt is giving Helvetia's main file an HUD helmet from a different level ( helvetia one has PS2/GCN env map which is in lower quality and also lacks the inside faces )
You've been progressing so damn fast
To bad you didn't have KAL to work with from the start.
Still, it's cool to be able to figure out the file format ourselves without the official tools.
And I've been thinking about the glitches lately...
If we do a DX version with new levels, we might get tempted to put exploitable items around.
So, we might want to eventually fix the flyhash and stuff...
Obelix asserting his dominance by T-Posing.
Asterix
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A lot of the rest of the meshes are separated
That's why they show like this
Both belts of Ast and Ob are separated