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#modding

Bread
You picked the wrong forest, fool
AdrienTD
But ingame he looks weird 👀
PegPeregoGaucho
Looks like a rigging problem
PegPeregoGaucho
Did you detach all the faces connected to the bones? Because his hands and arms are detached 🤔
AdrienTD
Not sure. The model of Big Smoke I got had his hands and arms separated.
AdrienTD
And I have no idea how to reconnect them.
AdrienTD
I used automatic weights when applying the armature in Blender, which is maybe not the best.
yarnfang
Rigging problem? Looks just fine to me.
PegPeregoGaucho
@AdrienTD you need to weld the arms back to the model then,but make sure the vertices are connected to the model and dont have their own at the same position
PegPeregoGaucho
That's his cutscene model I think
rubinho146
I think this is the way the animated the character, perhaps the bones are attached that way
rubinho146
But still funny to look at ahahha
AdrienTD
Mario and Donkey Kong XXL 😏 https://youtu.be/RXVuE9YZsEw
Noxus94
You should replace the boars with barrels, so it fits Donkey Kong more xD
PegPeregoGaucho
why is he so bright? :lul:
AdrienTD
good idea
AdrienTD
he's bright because I think the normal lightning is disabled, not sure how
Martyste Tendertail
Because I'm fairly certain XXL uses normal mapping only for specular and env mapping
Martyste Tendertail
anything that is only shaded by vertex colors appears without any trace of normals...
PegPeregoGaucho
then where are the normal maps stored?