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#modding

Martyste Tendertail
No idea...
PegPeregoGaucho
yeah it doesnt use any normal mapping
PegPeregoGaucho
it has specular mapping tho
Martyste Tendertail
Only Adrien know how it works exactly.
Martyste Tendertail
I'm glad my 3D model can go well shadeless.
PegPeregoGaucho
also i think renderware didnt even support env maps
PegPeregoGaucho
or it did later in its lifespan
AdrienTD
or maybe it did but it was so computationaly expensive that nobody used it
PegPeregoGaucho
GTA SA used env maps,but they were all pre rendered
AdrienTD
Also, just to be sure, there are no normal maps as in normal textures or "bumpmaps".
PegPeregoGaucho
:this:
AdrienTD
But there are normals, one normal per vertex, for normal lightning.
PegPeregoGaucho
but thats only for actors right?
PegPeregoGaucho
not for the environment
AdrienTD
normally yes
AdrienTD
I think you can do that for the environment too, but it's better to just use vertex color performance-wise
PegPeregoGaucho
thought so
Simaf
Can't wait to play Mario XXL
Simaf
Is Dogmatix Diddy Kong ? ^^
Simaf
Or maybe a toad