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#modding

AdrienTD
Yes, he normally still has the source code, so he can just recompile the game engine without that DRM.
NoTeefy
he probably doesn't
NoTeefy
because the source code belongs to ELB itself
NoTeefy
like with every other company that you're working at as a programmer
AdrienTD
Well he did get the source code of XXL2 to make the remaster.
AdrienTD
Maybe even the source code of a beta/release candidate of the game.
AdrienTD
The remaster still uses the Kal engine
NoTeefy
you sure about that?
NoTeefy
and the remaster doesn't use the kal engine
NoTeefy
just the kal objects / structures
AdrienTD
I'm pretty sure it uses the Kal engine, but modified
AdrienTD
The code for game logic, AI, pathfinding and collision should be the same as the original game.
AdrienTD
But for the graphics and sounds, the original used Renderware.
AdrienTD
But obviously Renderware doesn't exist anymore, so they had to replace it with OEngine.
NoTeefy
well that could be
NoTeefy
but I'm still not sure if they actually had the whole source code from ELB
AdrienTD
I think it was said that they got the source code from archives.
NoTeefy
Oh, I didn't know about that
PegPeregoGaucho
Im 90% sure adrien is right since the enemy ai and collision system feels exactly like xxl2
PegPeregoGaucho
also the game does use the K .KWN files for collision since there is no trace of any other collision file in the files